Masks of the Void: Origins Review
An ambitious telekinetic roguelite still finding its gravity.
I’ve spent a bit of time with Masks of the Void: Origins lately, and as an Early Access title from Rolldbox Games, it’s got some intriguing ideas that will keep me coming back despite the rough edges.
You’re a void survivor wielding telekinesis to chuck rocks, and debris at eldritch hordes in this roguelite twist on bullet-heaven games like Vampire Survivors.
Maps wind through procedural voids with side paths for farming upgrades, leading to boss fights that actually make you engage.
Overall Steam reviews sit at Very Positive with 88 ratings, which tracks with the potential here—but it needs polish to match genre standouts like Megabonk.
Disclosure: I received a free review copy of this product from https://www.keymailer.co but all views are my own.
Gameplay
The telekinesis mechanic is the star, letting you grab environmental objects and hurl them like improvised missiles—smashing clusters of voidlings or setting off chain reactions feels clever and replayable.
I love how maps branch into multiple farm zones for masks and shards, avoiding that linear grind and encouraging detours for build experimentation. Masks alter your powers in fun ways, like freezing foes mid-throw or spawning minions from wreckage, and bosses demand real strategy: dodging patterns while redirecting attacks back at them kept me on my toes.
But it doesn’t always land with impact. Those epic boulder tosses come off as basic due to lackluster feedback, and without tooltips, selecting abilities means memorizing a bunch of similar icons—frustrating when you’re locked in blind.
The home hub is too bare-bones, with unclear UI for upgrades and no markers for what’s next, leaving me lost on progress. Bugs are the real drag: enemies clipping into walls, XP orbs vanishing into cracks, and invisible gaps causing instant deaths on bridges.
Recent player feedback on Steam mirrors this—love for the creative combat, but gripes about jank interrupting the flow.
Given some time and polish I am gonna come back and really enjoy the game I just know it.
What I Liked
Environmental physics for satisfying, improvised kills.
Branching maps and boss mechanics add variety.
Mask builds lead to wild, emergent synergies.
What Fell Flat
Opaque ability selection without descriptions.
Bland hub and sparse progression cues.
Persistent bugs like clipping and unfair deaths.
Visuals
The art direction has a moody, cosmic appeal—silhouetted enemies dissolving into inky swirls against bruised purple voids, all in a low-poly style that keeps things snappy during hectic fights.
It’s got that haunting potential, evoking a watercolor nightmare without bogging down performance, and the procedural arenas look distinct enough to stay fresh.
Although there are some issues with occluding your line of sight sometimes.
That indie polish is missing, though: texture pop-in during fast movement and low-res hitches pull you out of the immersion. The hub feels especially empty, just stark walls with no visual flair or real interactive elements to make it feel lived-in.
It’s a solid base that could pop more with refinement.
Audio
Ambient-wise, the low drone of the void builds a tense, isolated atmosphere that fits the theme perfectly—it’s subtle and effective for ramping unease between waves.
But combat audio is where it falters: generic blasts and muted thuds make telekinetic power moves feel weightless, like poking with a stick instead of unleashing havoc.
No crunchy impacts or escalating cues means kills lack that addictive “pop,” and it comes across as flat next to more visceral titles. Players online have called this out too—the concept screams for sound design that matches the spectacle.
Verdict
Masks of the Void: Origins nails the fun of telekinetic experimentation and strategic bosses in a roguelite package, but flat feedback, bugs, and UI hurdles keep it from fully hooking me yet.
With its Very Positive Steam reception and ongoing updates (full release eyed for Q1 2026), Rolldbox has a winner on their hands if they tighten the screws—I’m rooting for it to evolve into a genre gem.
Grab it on Steam for £10.74 / $12.74 (15% off until November 6; regular £12.49 / $14.99) if you want physics roguelites with heart, or wishlist and wait for the shine.
Similar vibes: Vampire Survivors or Megabonk, but with more hands-on hurling.





